Create Widget

Our ad widget inserts ad content into the code area specified by the publisher. Follow the instructions below and create the widget in your app:

1. Decide how to display the ad

General conditions

You can integrate the ad wherever it fits best in your application’s flow. This could be a screen component, a popup, or any other design element. We provide the ad content (images, text, etc.), while you control placement and styling.

Ad formats

Detailed descriptions of ad formats with examples can be found in our documentation. Now available:

  • Text-Graphic Block (TGB): multiple ads can be shown within one widget

  • Fullscreen Banner: only one ad can be shown at a time

Integration Options

Each ad format can be integrated into your app in different ways. Choose one option for each widget described below that best meet your app’s needs and objectives:

  • Native Ad Ads are organically integrated into the interface, for example, as a separate block on a page. The user sees the ad and can click it. Can be only TGB format (CPC).

  • Rewarded Ad The user should receives a reward for watching or clicking the ad. Can be any format:

    • for TGB ads, a reward is given for clicking the ad (CPC)

    • for Fullscreen ads, a reward is given for watching the entire ad (CPM)

    Examples of rewards: additional attempts, in-app currency, boosters, or any other bonus suitable for your app.

  • Interstitial Ad Ad that should be shown during natural breaks without interrupting the user experience. The user can visit the advertised destination or close the ad after viewing. Can be only Fullscreen format (CPM)

    Examples of interstitial types: when loading the app, switching between pages, moving between game levels or any other format suitable for your app.

2. Add widget in the account

In your personal dashboard go to the Publisher section, then to the Widgets subsection. Click the “Create Widget” button and specify the required parameters:

3. Get widget ID

Once the widget is created, a dashboard with a list of widgets will open, displaying the widget ID. You will need this widget ID in the next step — embedding it into your code.

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